By Ben L. Grimley, eSchool News, April 4, 2013 — “Engagement” has become a popular buzzword, as educators increasingly cite disengaged students as a problem that needs to be fixed. In this context, games are often trumpeted as the perfect tool for creating student engagement. But what do we really know about how engagement works? What opportunities and risks do games present as tools for increasing engagement? And how can educators judge whether a game product truly helps drive student engagement or is merely hype?
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